Those affected by virtual warfare are insane, and their numbers are vast. Some of the most devastated areas have been left as places to live out their madness. No, they have no cure. Viruses have introduced them into a world they cannot leave. Some of these individuals live in alternate realities, with some connection to the real world, and are not too violent. They can wander around the world, while others, those in a catatonic state, do not move, recreating in their minds the game that the virus made them play at the time.
Nexus cannot eliminate humans. Its code was created to prevent it from making extermination decisions once it was granted world government. Therefore, Nexus is charged with caring for the survival of those thousands of war victims, who, along with addicts and others with Dharma-banned behaviors, are cared for by Karuna institutions.
However, the care capacity of these institutions is limited, so the areas most affected by the war have become the places to which those affected are attracted. In these areas, they are provided with food, clothing and some basic resources.
The additional problem is that these individuals are humans with reproductive capacity, and involuntary sterilization is prohibited. Nexus can never make that decision. Moreover, the virus madness is somewhat hereditary, which poses a new challenge: these reserve zones could become overpopulated.
This problem was contemplated by Nexus while observing whether the problem could actually solve itself, checking whether the survival rate of unfit children could give rise to problems of that kind. In reality, the difficulty of mutual relationship between those affected made sexual encounters rare, and child survival was not very high. But overpopulation was still possible, because the madness had another source.
Humanity had been immersed in a virtual universe where desires could be fulfilled, whatever they were, but in the physical world, that was not possible. Moreover, that world had been struck by horror. Millions of people went mad, killing each other, with explosions, fires and people trapped in nightmares. Those people were friends, relatives, partners or lovers of others unaffected. The survivors had to endure enormous trauma as they all had links to not one, but many affected people, in an event that happened in a few hours, with consequences that stretched over time.
Many people wanted to escape from reality, while others wanted to keep playing. But killing is not the same as allowing it to be done. It was necessary to allow this desire to kill, which had previously been carried out virtually, to be channeled. Thus was born the hunt for the unfit, the manhunt in the dead zones.
Of all the dead cities, one came to distinguish itself from all the others and came to be called The Underworld.
To attract the unfit to the dead zones, resonance devices were used with which the frequency of madness and heaviness attracted those who had that frequency in their minds. Without
However, there was a city whose name nobody remembers that generated a strange phenomenon, whose most appropriate metaphor was that of a black hole.
No one, neither sane nor insane, could approach a certain point or ring without being affected, which prevented them from knowing what was happening in the central core of that city. During the satellite exploration, it was observed that even the light was swallowed up, preventing any registration. It was dangerous to even observe the city of the Underworld, so a city was created around it to hide it, and all information of its existence was erased.
The Underworld was horror, in a time so horrible that many were affected by the impact of the news, the surrounding reality, and the lack of access to the freedom of virtual worlds where the catastrophe began.
The only hope was that this war would end and that the devas fighting against the asuras would win. The only hope was that Kalki could really free the world from this daily horror.

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